Showing posts with label The Legend of Zelda. Show all posts
Showing posts with label The Legend of Zelda. Show all posts

Thursday, January 5, 2012

Fiction, Heroism, Faith and Dogma

  Fiction, Heroism, Faith and Dogma


This is another of my “defense of the fantasy genre” posts.  Sort of.  Random thoughts, really. 

I just got done watching a rental of the second part of Harry Potter and the Deathly Hallows.  I never “got into” the Harry Potter fandom and I haven’t even read the books, but I’ve seen and enjoyed the films.  Something really struck me with this one – I really have a “thing” for the idea of heroic sacrifice.  It’s one of the most beautiful things I can see in a fiction (one could argue as such in real life, but real life contains real tragedy). While real life makes me sad, I just eat up this stuff in stories – heroes facing death bravely, sacrifice for the greater good, that kind of thing. 

I’d like to read the books now.  I am struck by the *bitter regret* that I didn’t read the books when they first came out and Harry was staring to get popular. One of the main reasons why I didn’t read them?  The church.  I’m not talking “religion” in general – as people who read me know, I find world religions intensely interesting and am very much into and a supporter of true faith. What I’m talking about is - I used to go to a Southern Baptist church – and actually split time between two of them when my home church split (not due to politics, due to a financial upkeep of the building/land issue).  It was a very nice church family with very good people in it, but many of the people there and the leadership had a lot of viewpoints that were suspicious of certain things.  In fact, I remember being a bit hesitant in sharing my preference for reading and writing in the fantasy genre to people I knew from church, and when I did share it, I’d emphasize how “Narnia-like” my work was.  

It’s kind of funny, I read all the time now on the Internet about people who have to stay “closeted” to their church about their sexuality, or something that they did, serious stuff, and my “closet” (which I didn’t even stay all the way in) was my love of science fiction and fantasy. 

Harry Potter was one of the things people had suspicions about.  When the church split, the pastor of one church even preached an anti-Harry sermon because of all the “pagan influences upon the children.”  I wasn’t in attendance for that sermon due to some life issue or sleeping in that Sunday or something, but I’d heard about it.  

Yet, I remember the church kids being allowed to bring their Gameboys to church (kept them from fidgeting during the adult-sermon) and no one had problems with me drawing dragons and stuff all over the church-bulletins. *Hee.*   And I look back and think “These overprotective parents who wouldn’t let their kids read Harry Potter let them play Pokemon and Zelda games (The Oracle games were out then) – oh, if ONLY THEY KNEW the ‘paganism’ in those!” 

Harry Potter just has magic and wizardry without too much (that I remember seeing from the films) in the ways of a theology – those videogame titles I saw the kids playing and know because I play them myself?  Pokemon have gods – at least I think a mythology was developed for the latter games along those lines, I haven’t kept up with recent games of that series. But – yes, your teenage pokemon trainer character can capture gods if I recall correctly.  The Legend of Zelda series is based upon a mythology full of gods, spirits and a grand Trinity of Goddesses.  

And yet, all these very “pagan” things have much more “Christianity” in them than some of the church-approved books that I’ve read and “Christian” things I’ve seen. (At least, if you, like me, like to define “True Christianity” as something involving a higher calling, striving for goodness, self-sacrifice, love…)   Back when lots of people were reading Harry Potter years ago I was reading…. *makes the “I have met Excalibur face from the anime Soul Eater* … Left Behind.   

I only actually *bought* the first book (I’m thinking of making it into a paper-mache’ art project loaded with symbolism because I can never bring myself to throw *books* away and don’t know what to do with it), and thankfully read the rest of what I read of the series through library-checkouts.  I also, thankfully only read about halfway into the series, to book 8 or something, I can’t recall.

I don’t feel like giving a link to Slacktivist – since people who read me probably know that blog already. If not, look it up.  You really shouldn’t need Slack to tell you how bad LB is, but, really, the blog gives one a nice reminder.  Not only does LB make the apocalypse boring, the characters have a lot of … the authors try to tell us how heroic they are without the characters showing much in the ways of heroism.  As I recall what I’ve read of the books (years ago), the characters really are more about seeing prophecies come to pass than they are in *caring* that the world’s falling apart.  I also seem to remember large portions of the novels being taken up by the characters trying to escape this or that, avoid death even if it meant that lots of other people were going to die because “it’s prophecy!” and the others were just the “unsaved” rabble, anyway. Sort of the opposite of the heroic sacrifice and courageous facing of death I so love.    

I think about those cold, ineffectual “heroes” and compare them to Harry Potter, whom I just saw willing to face down death if it meant the end of the ultimate evil Big Bad and the saving of his friends and the whole entire world.  I even compare them to Link of the Legend of Zelda videogame series (an *intentionally blank* character / series of characters who displays only a very few core personality traits in order to take a backseat to the emotions of the player as an immersive player-character.  Yes, even Mr. Blank Slate has more heroism in his little toe than some other fictional “heroes”) - While Link is, in part, you, the character makes loads of sacrifices and is willing to face down death to save his world.  (And the latest installment of the series, Skyward Sword – has title-character Zelda as a once-goddesses who *gave up her immortality and goddesshood* to become a mortal because that’s what it took to seal the Big Bad in an ancient age). 

I mean… wow.

These “pagan” things which are supposed to be so bad for everyone according to some “church” types have so much more of the “core” lessons of the stories and sermons I’ve heard in churches in them and read in my New Testament than some supposedly “Christian” media.

I know I’m not the only one who sees this.  

Also, it is one of the reasons why I let portions of myself (including ideas I have on faith, life, the universe and everything) color my work as any author’s views will color their work -  but strive not to write anything particularly allegorical or particularly “segregated” or “for a market.”   I want the messages in my fiction to be universal, like the heroism and beauty in all of the fiction I really love. 

Friday, December 30, 2011

Thoughts Focused Skyward

Aplogies for lack of fiction posting lately. I've not only been doing edits on one of my novels, I've also been rather ill and I've been off playing hero in the mystical land of Hyrule.  Yeah, I'm going to be kind of off until I finish "The Legend of Zelda: Skyward Sword."  I had a marathon session of it today - it was helping me forget my body aches and stomach pain. 

Today, I ran into a cutscene that struck me as weirdly theological.  o_0

I mean, the Legend of Zelda games are secular in nature - they do borrow imagery and ideas from world religions and mythology, but Hyrule and surrouding territories, worlds and eras all have their own gods and demons and so forth, but playing today something struck me as being relatable to some of the theology disscussions I've been in online. Weird, I know. 

If you know anything about gaming, you know the Legend of Zelda series is a very popular series that defined and defines a lot of the tropes of fantasy-adventure videogames.  Not the absolute first - there's an Atari 2600 game called "Adventure" I can recommend to uber-retro gaming geeks who don't mind their protagonist being a (literal) square and can find a working 2600 or the Atari Gallery disc for PS2. (There are places online to play it, too).  Anyway, the Legend of Zelda -- if you've had a Nintendo system, you've probably played at least one of the games of the series - not as ubiqutious as Super Mario Bros., but most would say a lot deeper in storylines.  In any given game, you play a protagonist (officially) named Link who must help/save/rescue a girl named Zelda and keep the world from falling into darkness.  (Some exceptions - Majora's Mask, for example, puts Link in another world that he has to save from a falling moon and Zelda isn't involved except in a flashback).   Diffrent games in the series cover different eras with protagonists that are technically different people (unless you subscribe to "they're reincarnates"). 

There are other things that are common to the series, too, such as the Triforce - which is the cosmic keystone of the series - a set of three golden triangles that form a whole, representing Courage, Wisdom and Power in balance.  Various games in the series have explained them as a sort of residue of the divine - that which was left by the Three Golden Goddesses who created their world/universe. 

Zelda is actually a very religious series - but with its own religion. 

The Triforce, through the series, is something that, if whole, a person can touch and it will shape the world to their wishes.  Technically, it is a neutral entity, granting both good and evil wishes (but it seems like people with evil hearts never have hearts balanced enough to touch it without it fragmenting). 

Anyway, "Skyward Sword" is a "prequel to everything in the series so far" game that attempts to explain parts of the mythology of the land of Hyrule (where the series is set).  The game is mostly about the forging of the Master Sword (the ur-holy weapon of the series mythology).  Today, playing Link, I met up with Zelda during a cutscene that's kind of a spoiler (heard 'round the world in the fandom, so I probably wouldn't spoil anything by explaining it, anyway).  Zelda explained some mythological goings-on and the Triforce and how it has the power to bend reality and shape the world, an then she talked about how "The old gods created a device they could not use to give hope to mortals." 

And I had the thought:  "The gods (Goddesses) of Hyrule purposely left the Triforce in the hands of mortals to shape their own destiny - they themselves cannot use it.  Cool!" 

Which brings me to the theology disscussions I've read and sometimes gotten my dumb self into online.  I've met some people online who's "solution," as it were, to the "problem with pain" - is simply "What are YOU doing to help people?"  In other words, "What are you doing,  mortal, to shape reality?" 

A lot of people in certain circles talk about how in Judeo-Christian thought, God created Free Will and gave it to us to do with as we will (Free Will, after all) and how he cannot interfere with it / does not override it because while he could create a world without pain - it would make us all automotons unable to experience any actual courage, wisdom, power....

Something he himself (or her, herself, it, itself, however you define "God" ) created for mortals to use that he cannot interfere with....     

I'm not trying to get into a theological throw-down here.  Believe or don't believe what you want.  I'm merely saying that I saw a superficial resonance to discussions I see go on back and forth all the time online to the mythology of a videogame.  If I'm saying anything, I'm saying that the people at Nintendo either really do their homework when it comes to crafting mythology for this particular series and/or the writers stumbled upon something profound by accident.  (Probably the latter, or my reading "coolness" into where I want to read "coolness"). 

Or I've been in too many online disscussions about certain things and I'm spending way too much time with a Wiimote in my hand.  *Shrug.*    

Wednesday, April 27, 2011

Zelda Dungeon Articles

I've been back in electricity for a while, and I am thankful for it.  

Anyway, I have been working on an article for the Zelda Dungeon website and just got my kick-in-the-pants to hurry up and edit it.  I wrote it up for fun, but the editor of articles over there gave me a deadline. This is cool, it means they're most definitely interested in the article to post it.  All I really need to do on it, according to folks who've given me feedback on the rough draft, is a little bit of expansion.  I am happy that my writing is in-demand, as it were, even though it's fan-geekery that I'm doing for free. The article will be "Broken Worlds: The Meloncholy Settings of The Legend of Zelda."  - Explores darker and sadder elements of the games, but mostly, how the settings of the games all seem to take place among ruins. 

It'll be my second article for the Dungeon.  My first was "The Legend of Zelda and Religion."  I was surprised at how well-received it was, actually. I asked the moderators specifially to watch and moderate the comments closely for fear of it turning into a flame-fest and it didn't (at least last I looked in on the commentary).  In the end, I was VERY PLEASED that people visiting and commenting a website for videogames were so much more mature and rational than the people I see on websites for "actually for serious" topics, such as news-sites.  Seriously, I go to news websites addressing religion and I see people flip their nut on articles that are just cold statisitcs.  (Looked in on an article on Huffington Post regarding demographic-statistics for the five largest religious affiliations.  The #3 spot was kind of iffy - some were glad to be included/acknowleged as existing while others in it were "Oh HOW DARE you include us in this!" Yeah, crazy, and that doesn't include the "random preaching" and ego-feeding that have nothing to do with the original article that seem to be staples there).  Eh, anyway, I'm glad my topic didn't get that - because apparently, videogamers know how to keep their peace, as in "Hey, we're all different, but we all like the same awesome game series, yay!" 

I expect to work on more "worldbuilding speculation" style articles for the Dungeon in the future.  I'm thinking of one about the various fan-interpretations of Dark Link, I might take on the Sheik Gender-Debate (if I'm brave), I might try something about the nature of Zelda fan fiction writing... or I may go to the Topic Pool on the restricted Article Writing/ Proofing portion of the forum for members-of-rank to search topic ideas. The possiblities are endless.   

Friday, April 1, 2011

Heresy!

It's a silly day, so I might as well post a silly topic - even though this is an actual rant, not a joke, it's just on a goofy topic.  Oh, and it snowed a little in my area today. Snow in April. What happened to my Spring, dagnabbit?!

In hanging out on the Zelda Dungeon forum, I was confronted once again with a particular fandom-controversey among fans of the Legend of Zelda videogame series. And I realized once again that, quite some time ago, I commited a huge "sin" in this fandom!  

Unless you want a huge argument, never, ever bring up the topic "Link and guns" on a Zelda forum. It's almost as bad as saying that "Ocarina of Time" is *not* your favorite game of the series.  No, actually it's worse. People seem to accept that I like "Twilight Princess" for my own reasons, but the idea of a future Zelda game in which Link (protagonist, player-character) handles any form of firearm?  Hoo, boy....

But my best-reviewed, most acclaimed fan fiction, a fan fiction I co-wrote with a friend, a fan fiction that's garnered so much attention that it's been featured as a Fanfic Reccommendation on the illustrious TV Tropes wiki...

Involves Link being a gunslinger. 

Oh, noes!  It's here, if you want to read it:  The Great Desert  

It's The Legend of Zelda combined with sci-fi/Western.  Yes. My co-writer (Sailor Lilithchan) and I originally met and befriened each other in Trigun fandom (Trigun is an anime/manga that is a future-set Western) and we both loved Zelda... we started hashing ideas back and forth in AIM and thus the monster was born. It's not *entirely* a hash-apart thing... Link does still make use of swords, and of course, ultimate evil can only be banished via the Master Sword, as per game series tradition, and there's magic, and fairies, and undead things, and neighboring dimensions, and Hyrule's goddesses, though they show themselves be a bit... different... in this story than how most people think of them.  Still, it's an unusual setting, and despite the swordsmanship, in it... Link uses a gun.

I'm surprised I haven't been flamed out of the fandom for this fic, honestly.  It's such a contentious issue. I think my co-writer and I made it work, but still...

I would not object to a future Zelda game in which Link handles firearms - as long as they're the right kind. I'd hate to see some kind of gritty modern warfare reboot of Zelda, but a game that, like some of the games already in the series that feature pirates and steampunk adventure, I wouldn't mind seeing him with a flintlock pistol in addition to the sword, or, if a game was made that was like the fanfic Lilith and I created - a Hyrule that's "advanced" out of the Medieval Stasis but hasn't gotten futuristic or completely modern yet, perhaps taking a stint in a "Wild West for Hyrule" era - but keeping the magic elements, of course.   Or... a magic-powered psuedo-gun. 

He handles the energy guns in Super Smash Bros. just fine.  In fact, he does so hiliaroiusly in Melee' if you play the Young Link version on Tiny Melee mode. The trigger is bigger than he is!

Anyway, I just continue to find it amusing that I've commited one of the gravest sins in my fandom, yet it seems I've gotten away with it.  

Ride, Link, ride!